Baritone AI pathfinder

Baritone AI pathfinder

72.7k Downloads

Cave Avoidance

Opened this issue · 3 comments

commented

Describe your suggestion

Before the pathing has begun, Baritone will not make path plans through caves or ravines. (The concept is simple. Implementation might be different)

Settings

  • Disabled / Enabled

Context

  • Might do a better job at avoiding hostile mobs since mobAvoidance is not working for some reason
  • Less of a chance of falling into lava

Context 2 (Blog)

I've always thought that if this was added, Baritone wouldn't get itself killed every time I went AFK while it was mining diamonds. I am open to everybody's thoughts if this is a good idea or not. Or I'm completely wrong and this is a clone. Also, the only reason why I mentioned lava, is because there is a bug with the current version of Baritone and Impact, where if Baritone paths near lava (mostly in the nether), the player will fall right in. If this is non-existent with anyone else, please do say so, and ignore that section in Context. (This is my first "real" suggestion)

Extra

  • Will automatically be set to 'disabled' if legitMine is enabled

Final checklist

  • [✓] I have not used any OwO's or UwU's in this issue.
commented

Not bad, but maybe assumeWalkOnLava is set to true?

commented

I have checked multiple times, and assumeWalkOnLava is always false.

commented

Implementation might be easy because all caves have blocks over your head (dirt and stone mostly) which can be a way to detect a cave