Baritone AI pathfinder

Baritone AI pathfinder

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Command to change the range of Baritone

j13li78 opened this issue · 13 comments

commented

Describe your suggestion

Right now Baratione uses a increased range wich doesn't work on all servers.
Example: https://gyazo.com/14b883afd6ad5d75fd318d8bcc3657d0

Settings

A float to change the range like ".b range 3.0".

Context

It would make it work on some server that doesn't allow increased range

Final checklist

  • I have not used any OwO's or UwU's in this issue.
commented

look harder lmao

return this.getGameType().isCreative() ? 5.0F : 4.5F;

commented

look harder lmao

return this.getGameType().isCreative() ? 5.0F : 4.5F;

these are vanilla the constants and this code is the same as vanilla.... nice "look harder"...

commented

I stand by what I said

Baritone overrides vanilla's block reach distance so it should at least be a setting, otherwise there would be literally no workaround possible

This is true. Since 2b2t has a lower block reach distance than vanilla, we should have some way to change this because it's hardcoded in our code, while some other mod could conceivably change vanilla's max to match.

commented

baritone uses the vanilla block reach.

commented

baritone uses the vanilla block reach.

even tho you can see it's too high on some servers so a setting to change it would be nice

commented

2b2t is no longer the vanilla block reach, its slightly less meaning baritone keeps getting stuck especially when using cleararea. I am asking hause to fix it so this setting shouldn't be necessary at least for 2b.

commented

I don't think this is even in the scope of baritone anyways.

commented

Baritone overrides vanilla's block reach distance so it should at least be a setting, otherwise there would be literally no workaround possible

commented

Baritone overrides vanilla's block reach distance so it should at least be a setting, otherwise there would be literally no workaround possible

Wtf?

commented

public RayTraceResult objectMouseOver() {

This Looks fine?

commented

Nice trolle. This is fake news.

public static RayTraceResult rayTraceTowards(Entity entity, Rotation rotation, double blockReachDistance) {

This is almost IDENTICAL to what the game does except it uses interpolated eye position and direction and I doubt that is the issue.

commented

I'd love that.

commented