Trapped Chests make baritone freak out
fw4hre0xxq opened this issue · 7 comments
Some information
Operating system: Win 10 x64
Java version: Bundled with vanilla launcher
Minecraft version: 1.12.2
Baritone version: 1.2.11
Forge mods (if used): I tested without Forge mods
How to reproduce
When setting a goto command to the block above a trapped chest, baritone freaks out, sometimes giving up, and sometimes even trying to break the trapped chest.
To reproduce, place down a trapped double chest, and note its coordinates. Then issue a #goto command to the coordinates directly above the chest. e.g. if the chest is at 100, 64, 100, issue the #goto command for 100, 65,100. Observe the freak out. This behavior does not happen with normal chests. With normal chests, Baritone will simply jump onto the chest.
I think this could be related to #1099
I plan to make a PR to fix this. This is just to document in case I don't do that/if someone is using and old version and encounters this, for general completeness, etc.
I think this
Final checklist
- I know how to properly use check boxes
- I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- I have included logs, exceptions and / or steps to reproduce the issue.
- I have not used any OwO's or UwU's in this issue.
^ OwO what's this? this sentence means that the box can never be checked without modifying the checklist.(=`ェ´=)
This behavior does not happen with normal chests. With normal chests, Baritone will simply jump onto the chest.
@S-B99
Why is this a feature? As far as I know trap chests aren't activated by standing on them, and they have the same shape as regular chests.