Baritone will only navigate to 0,0 when using setGoalAndPath
MoonBarc opened this issue ยท 2 comments
Some information
Operating system: Windows 10
Java version:
java version "1.8.0_241"
Java(TM) SE Runtime Environment (build 1.8.0_241-b07)
Java HotSpot(TM) 64-Bit Server VM (build 25.241-b07, mixed mode)
Minecraft version: 1.15.2
Baritone version: 1.5
Forge mods (if used): none
Exception, error or logs
no errors.
How to reproduce
- Make a new baritone command and register it.
- Put this in the execute method:
baritone.getCustomGoalProcess().setGoalAndPath(new GoalBlock(new BetterBlockPos(20,50,27)));
<-- any coordinates will work - Run the client and watch it die.
Modified settings
AllowParkour - true
AllowBreak - false
AllowPlace - false
Final checklist
- I know how to properly use check boxes
- I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- I have included logs, exceptions and / or steps to reproduce the issue.
- I have not used any OwO's or UwU's in this issue.
nevermind im really stupid and put another setgoalandpath(0,0)
below all of my code.