Baritone AI pathfinder

Baritone AI pathfinder

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.build is replacing Diorite with Stone

OscillatorZ opened this issue ยท 5 comments

commented

What do you need help with?

I am trying to create map-art with a schematic file. Every block seems to match the schematic fine except for diorite. Baritone is placing stone where diorite should go. I have exported the schematic with 3 different schematic editors so I know there must not be an error in the schematic. If I remove stone from my hotbar and only have diorite, it will refuse to do anything, does a little pathfinding thinking, then simply stops, acting as if I dont have the required blocks. I'm stumped!

Final checklist

  • I know how to properly use check boxes
  • I have not used any OwO's or UwU's in this issue.
commented

I'm not sure I understand. ".build test.schematic" is the only thing I'm entering to run the bot. Where can I check the damage value? Thank you for your help

commented

When you make the schematic you need to make sure you're making your 1.12.2 schematic in 1.12.2

commented

Make sure you saved the correct data for the dorite. You probably entered the wrong damage value.

commented

The schematic is in the correct version. I have exported the schematic in a few different editors with the same exact effect.

I have also noticed, baritone is also refusing to place Stone Bricks, Bricks, AND diorite. Instead its trying to replace all of those with Stone.

commented

Could be a Baritone Problem itself, cause Diorite is a subgroup of Stone - 1:3 or sth (1=id for stone, 3=variation)