baritone tries to build up to the same level as blocks its building in selection, gets stuck in nether roof due to bedrock
reticivis-net opened this issue ยท 4 comments
Some information
Operating system: windows 10 64bit
Java version: Version 8 Update 241 (build 1.8.0_241-b07)
Minecraft version: 1.15.2
Baritone version: 1.5.1
Forge mods (if used): Impact is installed (not via forge)
Exception, error or logs
Please find your latest.log
or debug.log
in this folder and attach it to the issue
[14:52:41] [main/INFO]: [CHAT] [Baritone] Filling now
[14:52:41] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:41] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1013,y=120,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]
[14:52:41] [main/INFO]: [CHAT] [Baritone] Took 1ms, 1254 movements considered
[14:52:41] [main/INFO]: [CHAT] [Baritone] Path ends within loaded chunks
[14:52:41] [main/INFO]: [CHAT] [Baritone] Finished finding a path from BetterBlockPos{x=1013,y=120,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]. 58 nodes considered
[14:52:42] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:42] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalBlock{x=1016,y=124,z=0}] Fallback: GoalComposite[]
[14:52:44] [pool-5-thread-4/INFO]: [STDOUT]: 2573824 movements considered
[14:52:44] [pool-5-thread-4/INFO]: [STDOUT]: Open set size: 12349
[14:52:44] [pool-5-thread-4/INFO]: [STDOUT]: PathNode map size: 129341
[14:52:44] [pool-5-thread-4/INFO]: [STDOUT]: 58466 nodes per second
[14:52:44] [main/INFO]: [CHAT] [Baritone] Even with a cost coefficient of 10.0, I couldn't get more than 2.0 blocks
[14:52:44] [main/INFO]: [CHAT] [Baritone] No path found =(
[14:52:44] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:44] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]
[14:52:44] [main/INFO]: [CHAT] [Baritone] Took 0ms, 132 movements considered
[14:52:44] [main/INFO]: [CHAT] [Baritone] Path ends within loaded chunks
[14:52:44] [main/INFO]: [CHAT] [Baritone] Finished finding a path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]. 7 nodes considered
[14:52:44] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:44] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalBlock{x=1016,y=124,z=0}] Fallback: GoalComposite[]
[14:52:45] [main/INFO]: AutoCasting
[14:52:46] [pool-5-thread-4/INFO]: [STDOUT]: 2556928 movements considered
[14:52:46] [pool-5-thread-4/INFO]: [STDOUT]: Open set size: 12287
[14:52:46] [pool-5-thread-4/INFO]: [STDOUT]: PathNode map size: 128511
[14:52:46] [pool-5-thread-4/INFO]: [STDOUT]: 58112 nodes per second
[14:52:46] [main/INFO]: [CHAT] [Baritone] Even with a cost coefficient of 10.0, I couldn't get more than 2.0 blocks
[14:52:46] [main/INFO]: [CHAT] [Baritone] No path found =(
[14:52:46] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:46] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]
[14:52:46] [main/INFO]: [CHAT] [Baritone] Took 1ms, 132 movements considered
[14:52:46] [main/INFO]: [CHAT] [Baritone] Path ends within loaded chunks
[14:52:46] [main/INFO]: [CHAT] [Baritone] Finished finding a path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]. 7 nodes considered
[14:52:46] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:46] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalBlock{x=1016,y=124,z=0}] Fallback: GoalComposite[]
[14:52:48] [pool-5-thread-4/INFO]: [STDOUT]: 2685056 movements considered
[14:52:48] [pool-5-thread-4/INFO]: [STDOUT]: Open set size: 12617
[14:52:48] [pool-5-thread-4/INFO]: [STDOUT]: PathNode map size: 134665
[14:52:48] [pool-5-thread-4/INFO]: [STDOUT]: 60993 nodes per second
[14:52:48] [main/INFO]: [CHAT] [Baritone] Even with a cost coefficient of 10.0, I couldn't get more than 2.0 blocks
[14:52:48] [main/INFO]: [CHAT] [Baritone] No path found =(
[14:52:48] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:48] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]
[14:52:48] [main/INFO]: [CHAT] [Baritone] Took 0ms, 132 movements considered
[14:52:48] [main/INFO]: [CHAT] [Baritone] Path ends within loaded chunks
[14:52:48] [main/INFO]: [CHAT] [Baritone] Finished finding a path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]. 7 nodes considered
[14:52:48] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:48] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalBlock{x=1016,y=124,z=0}] Fallback: GoalComposite[]
[14:52:49] [main/INFO]: [CHAT] [Baritone] > stop
[14:52:49] [main/INFO]: [CHAT] [Baritone] ok canceled
How to reproduce
.b sel replace netherrack air cobblestone obsidian
in the nether roof (some bedrock is there)- it tries to get to the same level as the obsidian to place instead of just looking up and placing
Modified settings
To get the modified settings run #modified
in game
pFw2jgjAma.zip
Final checklist
- I know how to properly use check boxes
- I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- I have included logs, exceptions and / or steps to reproduce the issue.
- I have not used any OwO's or UwU's in this issue.