Baritone AI pathfinder

Baritone AI pathfinder

72.7k Downloads

baritone tries to build up to the same level as blocks its building in selection, gets stuck in nether roof due to bedrock

reticivis-net opened this issue ยท 4 comments

commented

Some information

Operating system: windows 10 64bit
Java version: Version 8 Update 241 (build 1.8.0_241-b07)
Minecraft version: 1.15.2
Baritone version: 1.5.1
Forge mods (if used): Impact is installed (not via forge)

Exception, error or logs

Please find your latest.log or debug.log in this folder and attach it to the issue

[14:52:41] [main/INFO]: [CHAT] [Baritone] Filling now
[14:52:41] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:41] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1013,y=120,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]
[14:52:41] [main/INFO]: [CHAT] [Baritone] Took 1ms, 1254 movements considered
[14:52:41] [main/INFO]: [CHAT] [Baritone] Path ends within loaded chunks
[14:52:41] [main/INFO]: [CHAT] [Baritone] Finished finding a path from BetterBlockPos{x=1013,y=120,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]. 58 nodes considered
[14:52:42] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:42] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalBlock{x=1016,y=124,z=0}] Fallback: GoalComposite[]
[14:52:44] [pool-5-thread-4/INFO]: [STDOUT]: 2573824 movements considered
[14:52:44] [pool-5-thread-4/INFO]: [STDOUT]: Open set size: 12349
[14:52:44] [pool-5-thread-4/INFO]: [STDOUT]: PathNode map size: 129341
[14:52:44] [pool-5-thread-4/INFO]: [STDOUT]: 58466 nodes per second
[14:52:44] [main/INFO]: [CHAT] [Baritone] Even with a cost coefficient of 10.0, I couldn't get more than 2.0 blocks
[14:52:44] [main/INFO]: [CHAT] [Baritone] No path found =(
[14:52:44] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:44] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]
[14:52:44] [main/INFO]: [CHAT] [Baritone] Took 0ms, 132 movements considered
[14:52:44] [main/INFO]: [CHAT] [Baritone] Path ends within loaded chunks
[14:52:44] [main/INFO]: [CHAT] [Baritone] Finished finding a path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]. 7 nodes considered
[14:52:44] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:44] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalBlock{x=1016,y=124,z=0}] Fallback: GoalComposite[]
[14:52:45] [main/INFO]: AutoCasting
[14:52:46] [pool-5-thread-4/INFO]: [STDOUT]: 2556928 movements considered
[14:52:46] [pool-5-thread-4/INFO]: [STDOUT]: Open set size: 12287
[14:52:46] [pool-5-thread-4/INFO]: [STDOUT]: PathNode map size: 128511
[14:52:46] [pool-5-thread-4/INFO]: [STDOUT]: 58112 nodes per second
[14:52:46] [main/INFO]: [CHAT] [Baritone] Even with a cost coefficient of 10.0, I couldn't get more than 2.0 blocks
[14:52:46] [main/INFO]: [CHAT] [Baritone] No path found =(
[14:52:46] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:46] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]
[14:52:46] [main/INFO]: [CHAT] [Baritone] Took 1ms, 132 movements considered
[14:52:46] [main/INFO]: [CHAT] [Baritone] Path ends within loaded chunks
[14:52:46] [main/INFO]: [CHAT] [Baritone] Finished finding a path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]. 7 nodes considered
[14:52:46] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:46] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalBlock{x=1016,y=124,z=0}] Fallback: GoalComposite[]
[14:52:48] [pool-5-thread-4/INFO]: [STDOUT]: 2685056 movements considered
[14:52:48] [pool-5-thread-4/INFO]: [STDOUT]: Open set size: 12617
[14:52:48] [pool-5-thread-4/INFO]: [STDOUT]: PathNode map size: 134665
[14:52:48] [pool-5-thread-4/INFO]: [STDOUT]: 60993 nodes per second
[14:52:48] [main/INFO]: [CHAT] [Baritone] Even with a cost coefficient of 10.0, I couldn't get more than 2.0 blocks
[14:52:48] [main/INFO]: [CHAT] [Baritone] No path found =(
[14:52:48] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:48] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]
[14:52:48] [main/INFO]: [CHAT] [Baritone] Took 0ms, 132 movements considered
[14:52:48] [main/INFO]: [CHAT] [Baritone] Path ends within loaded chunks
[14:52:48] [main/INFO]: [CHAT] [Baritone] Finished finding a path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalGetToBlock{x=1016,y=123,z=0}] Fallback: GoalComposite[]. 7 nodes considered
[14:52:48] [main/INFO]: [CHAT] [Baritone] Favoring size: 5419
[14:52:48] [main/INFO]: [CHAT] [Baritone] Starting to search for path from BetterBlockPos{x=1016,y=121,z=0} to JankyComposite Primary: GoalComposite[GoalBlock{x=1016,y=124,z=0}] Fallback: GoalComposite[]
[14:52:49] [main/INFO]: [CHAT] [Baritone] > stop
[14:52:49] [main/INFO]: [CHAT] [Baritone] ok canceled

How to reproduce

  • .b sel replace netherrack air cobblestone obsidian in the nether roof (some bedrock is there)
  • it tries to get to the same level as the obsidian to place instead of just looking up and placing

Modified settings

To get the modified settings run #modified in game
image
image
pFw2jgjAma.zip

Final checklist

  • I know how to properly use check boxes
  • I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • I have included logs, exceptions and / or steps to reproduce the issue.
  • I have not used any OwO's or UwU's in this issue.
commented

Context from discord:
image

commented

i also attached a mp4 (in zip) file that github didnt properly embed

commented

@HexCodeFFF because you forgot the closing ``` at the end of the log.

commented

I think baritone can't place blocks above it for some reason even if the player can, and that becomes a problem when there's bedrock in the way