Baritone stops process when travelling to edge of renderable chunks when its destination is ahead of the renderable chunks
RadsammyT opened this issue ยท 1 comments
Some information
Operating system:W10
Java version: openjdk version "1.8.0_222" OpenJDK Runtime Environment (AdoptOpenJDK)(build 1.8.0_222-b10) OpenJDK 64-Bit Server VM (AdoptOpenJDK)(build 25.222-b10, mixed mode)
Minecraft version: 1,12,2
Baritone version: Null version
Forge mods (if used): JourneyMap, Impact 4.8.3
Exception, error or logs
Please find your latest.log
or debug.log
in this folder and attach it to the issue
How to reproduce
Go on constantiam server (or any server that has a 20 second lagometer according to impact)
Go in a straight lined environment (A nether highway) and initialize Baritone to go in a tunnel or to a coordinate
Wait. You will see the issue depending on the lag environment
https://streamable.com/hopgwq because this is way too specific
Modified settings
To get the modified settings run #modified
in game
allowBreak False
AllowPlace False
Sprint false
ACCompatibility False
AssumeJesus (walk on water) true
chatControl False
FreeLook False
Final checklist
- I know how to properly use check boxes
- I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- I have included logs, exceptions and / or steps to reproduce the issue.
- I have not used any OwO's or UwU's in this issue.