Baritone AI pathfinder

Baritone AI pathfinder

72.7k Downloads

Player Avoidance

ToxicDevv opened this issue ยท 3 comments

commented

Describe your suggestion

Avoid players or Mobs.

Settings

How far the player has to be in front of baritone before it tries to escape. Look at the player while pathing. Etc..

Context

This would be a cool thing for avoiding possible threats/players. I know baritone can avoid mobs whilst pathing. But it would be cool if a player approaches without baritone pathing anywhere. It detects it and escapes with that amazing a*.

Final checklist

  • I know how to properly use check boxes
  • I have not used any OwO's or UwU's in this issue.
  • This is an idea that should be added.
commented

Avoidance for EntityLivingBases wuld be nice too, since that would affect almost anything able to hurt the Player.

commented

Mob avoidance is already an option, though not player avoidance.

commented

dominikaaaa, I already mentioned in the issue. " I know baritone can avoid mobs whilst pathing". The difference from that and this is that when your standing still, and a mob approaches baritone backs up to get away. Then when a certain mob trips that geo-fence again, it backs up however many blocks's you set in the settings.