Reading the "real" player yaw in a Movement.
mariusdkm opened this issue ยท 0 comments
When in a Movement, how can I get the "real" yaw of the player.
In for ex. in MovementParkour.java how can I get the yaw of the player, that in the end gets send to the server?
ctx.player().rotationYaw
only returns the players yaw, that is "on screen".
As well as ctx.player().playerRotations()
.
ILookBehavior
doesn't have a function to get the target rotation.
One could disable freeLook
so the rotation is forced, but I still want the freeLook
abililty.
Final checklist
- I know how to properly use check boxes
- I have not used any OwO's or UwU's in this issue.