Baritone AI pathfinder

Baritone AI pathfinder

72.7k Downloads

Smooth aim setting

mmoomocow opened this issue ยท 18 comments

commented

Describe your suggestion

Smooth aim, when enabled instead of instantly turning to mine blocks etc, it turns more slowly.

Settings

Obviously a toggle for smooth aim, but maybe a number for how fast/slow it is. Eg 0 is instant and 10 would be fast but not quite instant

Context

Smooth aim could be used then doing all actions and would make it look more human as well as looking nicer for the client user as it's not instantly snapping to a block and jerking all over the screen

Final checklist

  • I know how to properly use check boxes
  • I have not used any OwO's or UwU's in this issue.
commented

Would the smoothAim ever be implemented? My server kicked me even for walking with goto command

commented

Implemented in the latest version through #smoothLook

commented

2years had past and this issue is still open and nothing about smooth aiming is added in the baritone

commented

if you think most people using baritone are doing it on servers where its allowed

I don't see where ZacSharp or anyone said this, while most people may be using baritone where it isn't allowed, that doesn't mean the developers and contributors are required to follow that when making design choices.

commented

the biggest thing that will allow it to bypass anticheats

that's actually a good reason not to do it

commented

true

commented

still need it though

commented

Sorry to comment if this is dead post... but just wanted to ask if there is still any smoot aim or anything... Just because I would be allowed to use this with litematica if I can slow it down. Same with farm command... It moves too fast so... it kicks me out. I would not mind even if it way slower than actually playing.

commented

If you want to slow down block placement you can increase rightClickSpeed (it's the number of ticks to wait between clicks).
If your problem really is the head movement there's still no option to point you at.

commented

Thank you :) . well... is there command for leftclick also? I tried leftClickSpeed and ClickSpeed but.. nope. That rightclick thing fixed half of it atleast. I somehow missed it in settings menu D:

commented

When the pr gets merged

did it get merged?

commented

Today still not implemented??
This is wild bruh

commented

smoothlook does not work in all cases, made the PR #4505 which implements this, settings (boolean) interpolatedLook, (integer) interpolatedLookLength, which sets the time for source rotation until target rotation in ticks

commented

In the future, search before making an issue. #1218, #1470, #1795, #1048 are all very similar to this, I only kept it opened because it's more detailed.

commented

I don't think it will be merged unless someone helps @AppleStrafe fixing the problems it has (walking sideways server side, easily breaking parkour place).

commented

yes this would be very useful. some servers kick ppl when they do turns very fast and accurately and with 0 jitter so I hope there would be a speed adjustment and a jitter option and a random value added on to the speed so it's not a constant turning speed 24/7.

commented

When the pr gets merged

commented

When will this be implemented?