Smooth aim setting
mmoomocow opened this issue ยท 18 comments
Describe your suggestion
Smooth aim, when enabled instead of instantly turning to mine blocks etc, it turns more slowly.
Settings
Obviously a toggle for smooth aim, but maybe a number for how fast/slow it is. Eg 0
is instant and 10
would be fast but not quite instant
Context
Smooth aim could be used then doing all actions and would make it look more human as well as looking nicer for the client user as it's not instantly snapping to a block and jerking all over the screen
Final checklist
- I know how to properly use check boxes
- I have not used any OwO's or UwU's in this issue.
Would the smoothAim ever be implemented? My server kicked me even for walking with goto command
2years had past and this issue is still open and nothing about smooth aiming is added in the baritone
if you think most people using baritone are doing it on servers where its allowed
I don't see where ZacSharp or anyone said this, while most people may be using baritone where it isn't allowed, that doesn't mean the developers and contributors are required to follow that when making design choices.
the biggest thing that will allow it to bypass anticheats
that's actually a good reason not to do it
Sorry to comment if this is dead post... but just wanted to ask if there is still any smoot aim or anything... Just because I would be allowed to use this with litematica if I can slow it down. Same with farm command... It moves too fast so... it kicks me out. I would not mind even if it way slower than actually playing.
If you want to slow down block placement you can increase rightClickSpeed
(it's the number of ticks to wait between clicks).
If your problem really is the head movement there's still no option to point you at.
Thank you :) . well... is there command for leftclick also? I tried leftClickSpeed and ClickSpeed but.. nope. That rightclick thing fixed half of it atleast. I somehow missed it in settings menu D:
smoothlook does not work in all cases, made the PR #4505 which implements this, settings (boolean) interpolatedLook, (integer) interpolatedLookLength, which sets the time for source rotation until target rotation in ticks
I don't think it will be merged unless someone helps @AppleStrafe fixing the problems it has (walking sideways server side, easily breaking parkour place).
yes this would be very useful. some servers kick ppl when they do turns very fast and accurately and with 0 jitter so I hope there would be a speed adjustment and a jitter option and a random value added on to the speed so it's not a constant turning speed 24/7.