My game keeps crashing.
Relbu opened this issue ยท 13 comments
Some information
Operating system: Windows 10
Java version: "1.8.0_271"
Minecraft version: 1.12.2
Baritone version: All versions ive used.
Forge mods (if used):
Logs
How to reproduce
This is an issue ive had for several months. I can run any version of baritone, it being inside of a client or used as an api. And It'll always crash. It crashes when i joined a server or world, sometimes i can walk around for 10 seconds but in the end it still crashes. I am doing nothing ingame in which could cause a crash. In the logs you will only see crashes from API most likely but other versions still crashed my game.
Modified settings
To get the modified settings run #modified
in game
Final checklist
- I know how to properly use check boxes
- I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- I have included logs, exceptions and / or steps to reproduce the issue.
- [OwO] I have not used any OwO's or UwU's in this issue.
- Stop using pirated software
- Stop using horrible KAMI skids which try catch 30 thousand fucking lines of stacktraces
- Stop using pirated software
- Stop using horrible KAMI skids which try catch 30 thousand fucking lines of stacktraces
how about giving actual support instead of jumping to conclusions. he's using a custom base client which uses the baritone API, not pirated or a skid of your shitcode client.
- Stop using pirated software
- Stop using horrible KAMI skids which try catch 30 thousand fucking lines of stacktraces
how about giving actual support instead of jumping to conclusions. he's using a custom base client which uses the baritone API, not pirated or a skid of your shitcode client.
i second this, fuck kami blue
how about giving actual support
I gave you actual support. Stop using pirated software and software that prints 30 thousand lines of stacktraces on startup.
how about giving actual support
I gave you actual support. Stop using pirated software and software that prints 30 thousand lines of stacktraces on startup.
ctrl f exists
Looking at this log I don't think that this is a baritone issue. If this is a custom client then he shouldn't be happy with the people who made it, there is about 500 errors inside that log, all occurring from this "momentum" client. The crash could occur from anywhere inside these logs. Even though the end thing is baritone crashes if the writer even ran the client I would be surprised, that sort of thing is a stain on the Minecraft modding community. However I do have to agree with you that it isn't a Kami skid due to it being written in java not kotlin, however that doesn't excuse the mess that that client is.
KAMI was originally in Java, including the Linus-MHACK-beta3.jar which I have :p
As for the actual issue, they're using shitty pirated software which requires -noverify, which is incompatible with Baritone
still doesn't explain why he had crashes with impact.
I already explained it, use your eyes.
oh you were referring to future, mb lol. i agree but they removed future and got the same crash. they also got a similar crash using impact.
Looking at this log I don't think that this is a baritone issue. If this is a custom client then he shouldn't be happy with the people who made it, there is about 500 errors inside that log, all occurring from this "momentum" client. The crash could occur from anywhere inside these logs. Even though the end thing is baritone crashes if the writer even ran the client I would be surprised, that sort of thing is a stain on the Minecraft modding community. However I do have to agree with you that it isn't a Kami skid due to it being written in java not kotlin, however that doesn't excuse the mess that that client is.
those stack traces are from this, which has since been removed. still doesn't explain why he had crashes with impact.