Baritone AI pathfinder

Baritone AI pathfinder

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baritone stops tunneling if it encounter holes/ravines

edyxrp opened this issue ยท 1 comments

commented

Some information

Operating system: Windows 10
Java version: 1.8.0_271
Minecraft version: 1.16.4
Baritone version: 1.6.2
Forge mods (if used):

Exception, error or logs

While tunneling baritone will freeze in place if it encounters a hole in the tunnel direction
How do i tell it to make a bridge under him in order to continue tunneling

2020-12-31-2.log.gz

How to reproduce

#tunnel 3 1 600

Modified settings

nothing all default

Final checklist

  • I know how to properly use check boxes
  • I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • I have included logs, exceptions and / or steps to reproduce the issue.
  • I have not used any OwO's or UwU's in this issue.
commented

The same thing happened to me while I was digging out a chunk. I selected the chunk and started the cleararea with reverse layer order. it did a pretty great job at first and then after reaching some caves it suddenly broke, it stood at one spot doing nothing.

After testing a lot of unrelated things and failing of course, finally I turned on the chat debug (XD) and realized that it had a goal that was empty. I simply placed a block at that spot and It temporary started mining again before it stopped at another spot. Well the thing is that as of 1.13 caves and underground structures generate minecraft:cave_air instead of air inside them. so by simply adding the cave_air into the buildIgnoreBlocks list suddenly everything started working again.

Temporary solution: Add cave_air in the buildIgnoreBlocks

Solution: Baritone should treat air, cave_air and void_air the same.