Pathfinding in water can get stuck
Pesoen opened this issue ยท 3 comments
Some information
Operating system: Windows 10
Java version: 8 Update 281
Minecraft version: 1.16.4
Baritone version: 1.6.2
How to reproduce
- Set it to go to some coordinates, or set go to a waypoint, that requires it to traverse water.
- when entering the water, or the path is recalculated while the player is at the endpoint of the current path, it can get stuck bopping up and down.
- keep bouncing up and down until baritone is canceled, og a block is placed underneath.
Modified settings
allowBreak: false
allowDiagonalAscend: true
allowDiagonalDescend: true
allowOnlyExposedOred: true
allowPlace: false
allowSprint: false
avoidance: true
blockReachDistance: 3.0
buildInLayers: true
legitMine: true
##Notes:
when using it mainly to travel, i disable block breaking, since i tend to move around structures and i don't want to break holes in them to get around. Some of the settings are just set for fun, and forgotten.
Final checklist
- I know how to properly use check boxes
- I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- I have included logs, exceptions and / or steps to reproduce the issue.
- I have not used any OwO's or UwU's in this issue.
@5HT2 you can't just close an issue because "duplicate" but not provide the duplicate link. As far as I can tell, there IS no duplicate. Others have this issue and can't find a solution to it because of people like you.
@5HT2 you can't just close an issue because "duplicate" but not provide the duplicate link. As far as I can tell, there IS no duplicate. Others have this issue and can't find a solution to it because of people like you.
#3200 is after this, but is the same issue, there currently isn't a solution unless you find one yourself.
Actually here is the original duplicate #993
@scorbett123 thank you for sharing the link to the original, that means a lot. By the way, I have found a workaround (if you don't necessarily need to traverse across water) just do command "#blocksToAvoid water" and it will attempt to avoid water and instead will walk around or build over it.