Long distance path ending in ocean causes drowning
leijurv opened this issue ยท 3 comments
This isn't an issue with Baritone pathing per se... but if you set a 10k block path, leave your computer, and come back, you might be surprised to discover that it brought you to your destination, but your destination was in an ocean, and the moment the path ended it stopped floating and you drowned.
Perhaps if a path ends in water it should continue floating until some keyboard input is detected?
This issue still happens last time I checked, I drowned in water when the target was under the ocean. Would be great if there would be a feature in place to prevent drowning.