Baritone doesn't scan for dropped items during #sel ca
Badwolf369 opened this issue ยท 1 comments
Some information
Operating system: Windows 10
Java version: 1.8.0
Minecraft version: Fabric 1.16.4
Baritone version: 1.6.2
Forge mods (if used):
Exception, error or logs
Please find your latest.log
or debug.log
in this folder and attach it to the issue
latest.log
How to reproduce
create an area selection, make sure #minescandroppeditems is set to true, then run #sel ca and watch as baritone leaves blocks on the ground to despawn
Modified settings
allowInventory: true
assumeWalkOnWater: true
blockReachDistance: 4.3
blocksToAvoidBreaking: iron_ore, coal_ore, redstone_ore, diamond_ore, emerald_ore, gold_ore
buildInLayers: true
chatControl: false
layerOrder: true
mineDropLoiterDurationMSThanksLouca: 1000
Final checklist
- I know how to properly use check boxes
- I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- I have included logs, exceptions and / or steps to reproduce the issue.
- I have not used any OwO's or UwU's in this issue.