Baritone AI pathfinder

Baritone AI pathfinder

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Baritone doesn't scan for dropped items during #sel ca

Badwolf369 opened this issue ยท 1 comments

commented

Some information

Operating system: Windows 10
Java version: 1.8.0
Minecraft version: Fabric 1.16.4
Baritone version: 1.6.2
Forge mods (if used):

Exception, error or logs

Please find your latest.log or debug.log in this folder and attach it to the issue
latest.log

How to reproduce

create an area selection, make sure #minescandroppeditems is set to true, then run #sel ca and watch as baritone leaves blocks on the ground to despawn

Modified settings

allowInventory: true
assumeWalkOnWater: true
blockReachDistance: 4.3
blocksToAvoidBreaking: iron_ore, coal_ore, redstone_ore, diamond_ore, emerald_ore, gold_ore
buildInLayers: true
chatControl: false
layerOrder: true
mineDropLoiterDurationMSThanksLouca: 1000

Final checklist

  • I know how to properly use check boxes
  • I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • I have included logs, exceptions and / or steps to reproduce the issue.
  • I have not used any OwO's or UwU's in this issue.
commented

It is called mineScanDroppedItems because it only affects #mine.
#sel (and anything else that does not use the MineProcess) not scanning for items is intended behaviour, not a bug