Baritone AI pathfinder

Baritone AI pathfinder

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Schematic build requiring null block

superartoo opened this issue ยท 13 comments

commented

Some information

Operating system: Windows 10
Java version: 1.8.0_281
Minecraft version:1.16.5
Baritone version:1.6.3
Fabric mods: WorldEdit
latest.log

Note: I haven't really done much in baritone before

Exception, error or logs

Please find your latest.log or debug.log in this folder and attach it to the issue

Linux: ~/.minecraft/logs/

Windows: %appdata%/.minecraft/logs/

Mac: /Library/Application\ Support/minecraft/logs/

How to reproduce

Add your steps to reproduce the issue/bug experienced here.
TreeCastle.schem.zip
Run the Schematic I made, using barritone on any world (I was trying it in creative). You should get the error of it requiring the null block

Modified settings

To get the modified settings run #modified in game
BuildInLayers = true

Final checklist

  • I know how to properly use check boxes
  • I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • I have included logs, exceptions and / or steps to reproduce the issue.
  • I have not used any OwO's or UwU's in this issue.

(Thank you for any help and I hope I have done this correctly)

commented

Your schematic has an invalid block in it

commented

sorry for the mistake

commented

Your schematic has an invalid block in it

Is there any documentation regarding the list of invalid blocks?

commented

Uh, any block added after 1.12

commented

I'm not sure what you mean by that, baritone can build the .schem format just fine with 1.13+ blocks without issues, the schematic probably has a modded block, you might just want to paste it in with world edit and remake the schematic that way

commented

I mean, any block added after the version that you are using / doesn't exist in the current mc instance. (A modded block when you don't have the mod installed.

commented

Well in this report the person is on 1.16.5...

commented

Don't mean to hijack this issue, but my schematic (build, saved, and attempted loading on 1.16.5) throws the same error when it seems as though there aren't any sort of blocks like that. List of block types.

commented

Do you have a link to this schematic your trying to use or could you send it here?

commented

all I have really found out about invalid blocks is that stairs and wall torches don't work but thats it so I don't know what the invalid blocks are.

commented

@superartoo I loaded your schematic into a world and its just leaves? I don't think this is what you think it looks like, here is a picture
image
if it is, try using this schem format file I made with those leaves and try and build it, the leaves are oak so make sure you have those on your hotbar (make sure you place it in /.minecraft/schematics/ and then do #build castletree.schem)

commented

I don't really know what happened to the first one (for me it only did the top layer) but I ended up making several of the same schematic fixing it slightly every time so I do actually have a working one I managed to get it to work by removing the torches on the walls as well as stairs. If you want I can send the working schematic

commented

Do you have a link to this schematic your trying to use or could you send it here?

It's just a mob farm design I looked up online, the schematic is here, though I'm not sure how long the link will stay up, I just googled any temporary file uploading service.