Baritone AI pathfinder

Baritone AI pathfinder

72.7k Downloads

Integration with voxelmap

Ultragamer135 opened this issue ยท 2 comments

commented

Describe your suggestion

I use voxelmap to make waypoints. So, I think it would be very cool if Baritone could see any waypoints added in VoxelMap and handle them like internal waypoints, meaning I could use the "wp goto" command to go to voxelmap waypoints, the "wp g" command to set a voxelmap waypoint as a goal, etc. I also think it would be cool if you would run a command to copy all baritone waypoints into voxelmap.

Settings

There could be a setting to enable and disable showing voxelmap waypoints in baritone and another setting to enable and disabled showing baritone waypoints in VoxelMap.

Context

My suggestion would be very helpful for players that like the features of voxelmap but also want to use baritone.

Final checklist

  • I know how to properly use check boxes
  • I have not used any OwO's or UwU's in this issue.
commented

Voxel map is closed src meaning that this would be hard to impossible to actually implement.

commented

while I disagree with the "hard to impossible" part as gradle allows importing (and loom can remap) compiled mods, it is definitely out of scope to do this directly in baritone. (I did however add it to https://github.com/R3alCl0ud/Fabritone-voxelmap-integration and it didn't even require a new mixin)