Baritone AI pathfinder

Baritone AI pathfinder

72.7k Downloads

Double path.

LysiBee opened this issue ยท 4 comments

commented

Is it possible to add Double path in baritone? just when he mining and finds ore and digs it up, he starts looking for a new path, instead of returning to the previous one.

Final checklist

  • I know how to properly use check boxes
  • I have not used any OwO's or UwU's in this issue.
commented

That's impossible because the old path is invalid after walking off of it.
Do reuse it Baritone has to first find a new path back onto the old one.

You forgot to mention you have legitMine enabled.

That's the problem, because he can explore cave 2 or 3 times in a row. And in mineshafts that also annoying, because mineshafts too big and baritone after mining iron or whatever just come back. Maybe there a way to stop him from coming back?

commented

I don't think I correctly understood what you mean, but here's a guess:
When it mines ores it leaves the item on the ground and after mining the next ore it notices the item and walks balk. What you want is something to prevent that.

commented

I don't think I correctly understood what you mean, but here's a guess:
When it mines ores it leaves the item on the ground and after mining the next ore it notices the item and walks balk. What you want is something to prevent that.

No, i mean he exploring cave from A to B

When he finds E ( ore ) he changing his path to ore, and after mining try to calculate new path and does something like

A โ†’ B (try to find ore)
A โ†’ E B (finding ore)
A โ† E (gose back because he calculate new path)

I'm want to make him just use his previous path, instead of calculating new one

commented

That's impossible because the old path is invalid after walking off of it.
Do reuse it Baritone has to first find a new path back onto the old one.

You forgot to mention you have legitMine enabled.