Baritone AI pathfinder

Baritone AI pathfinder

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Baritone gets stuck in Cauldrons

Schweeeeeeeeeeeeeeee opened this issue · 2 comments

commented

Some information

Operating system: Linux Pop_Os
Java version:11 and the new one i think 15
Minecraft version:1.17.1
Baritone version:https://github.com/cabaletta/baritone/actions/runs/1394944956

Linux: ~/.minecraft/logs/ idk if those are right

扛潯獴牴灡慬湵档牥〭ㄮㄮ⸷慪㩲崿嬊〰〺㨷㄰⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝‾潧污嬊〰〺㨷㄰⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝潇污›潇污求捯筫㵸ⰰ㵹㈵稬ⴽ㔶੽せ㨰㜰〺崹嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥㸠瀠瑡੨せ㨰㜰〺崹嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥丠睯瀠瑡楨杮嬊〰〺㨷㐱⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝潃浭湡⁤潮⁴潦湵㩤氠杯ੳせ㨰㜰ㄺ崷嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥䌠浯慭摮渠瑯映畯摮›潬੧せ㨰㜰㌺崰嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥㸠洠摯晩敩੤せ㨰㜰㌺崰嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥䄠汬洠摯晩敩⁤敳瑴湩獧਺せ㨰㜰㌺崰嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥愠汬睯牂慥䈨潯敬湡਩せ㨰㜰㌺崰嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥愠汬睯楄条湯污獁散摮⠠潂汯慥⥮嬊〰〺㨷〳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝污潬䑷慩潧慮䑬獥散摮⠠潂汯慥⥮嬊〰〺㨷〳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝污潬䥷癮湥潴祲⠠潂汯慥⥮嬊〰〺㨷〳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝污潬偷牡潫牵⠠潂汯慥⥮嬊〰〺㨷〳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝污潬偷牡潫牵汐捡⁥䈨潯敬湡਩せ㨰㜰㌺崰嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥愠汬睯楖敮⁳䈨潯敬湡਩せ㨰㜰㌺崰嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥戠極摬湉慌敹獲⠠潂汯慥⥮嬊〰〺㨷〳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝㰼簠㸠‾⼱ਲせ㨰㜰㌺崵嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥㸠猠瑥洠摯晩敩⁤㈠嬊〰〺㨷㔳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝汁潭楤楦摥猠瑥楴杮㩳嬊〰〺㨷㔳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝档瑡潃瑮潲䈨潯敬湡਩せ㨰㜰㌺崵嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥攠灸潬敲潆䉲潬正⁳䈨潯敬湡਩せ㨰㜰㌺崵嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥映汯潬剷摡畩⁳䤨瑮来牥਩せ㨰㜰㌺崵嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥洠扯癁楯慤据剥摡畩⁳䤨瑮来牥਩せ㨰㜰㌺崵嬠敒摮牥琠牨慥⽤义但㩝嬠䡃呁⁝䉛牡瑩湯嵥爠杩瑨汃捩卫数摥⠠湉整敧⥲嬊〰〺㨷㔳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝ⴭ嬊〰〺㨷㔳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝ⴭ嬊〰〺㨷㔳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝ⴭ嬊〰〺㨷㔳⁝剛湥敤⁲桴敲摡䤯䙎嵏›䍛䅈嵔嬠慂楲潴敮⁝㰼簠㸠‾⼲ਲ

How to reproduce

Walk into a cauldron and path somewhere

Final checklist

  • I know how to properly use check boxes
  • I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • I have included logs, exceptions and / or steps to reproduce the issue.
  • I have not used any OwO's or UwU's in this issue.
commented

What the f*** is that text?
It is definitely not a Minecraft log.

I can reproduce this on master, with normal log output.

commented

🤔
figured it out, it's utf16, reencoding to utf8 results in

[bootstraplauncher-0.1.17.jar:?]
[00:07:01] [Render thread/INFO]: [CHAT] [Baritone] > goal
[00:07:01] [Render thread/INFO]: [CHAT] [Baritone] Goal: GoalBlock{x=0,y=52,z=-65}
[00:07:09] [Render thread/INFO]: [CHAT] [Baritone] > path
[00:07:09] [Render thread/INFO]: [CHAT] [Baritone] Now pathing
[00:07:14] [Render thread/INFO]: [CHAT] [Baritone] Command not found: logs
[00:07:17] [Render thread/INFO]: [CHAT] [Baritone] Command not found: log
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] > modified
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] All modified settings:
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] allowBreak (Boolean)
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] allowDiagonalAscend (Boolean)
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] allowDiagonalDescend (Boolean)
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] allowInventory (Boolean)
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] allowParkour (Boolean)
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] allowParkourPlace (Boolean)
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] allowVines (Boolean)
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] buildInLayers (Boolean)
[00:07:30] [Render thread/INFO]: [CHAT] [Baritone] << | >> 1/2
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] > set modified  2
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] All modified settings:
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] chatControl (Boolean)
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] exploreForBlocks (Boolean)
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] followRadius (Integer)
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] mobAvoidanceRadius (Integer)
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] rightClickSpeed (Integer)
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] --
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] --
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] --
[00:07:35] [Render thread/INFO]: [CHAT] [Baritone] << | >> 2/2