Baritone AI pathfinder

Baritone AI pathfinder

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Baritone not using all blocks in .schematic

Redun-Mal opened this issue ยท 4 comments

commented

So, recently I made a simple .schematic file, using world edit 1.15.2 [Fabric version] and Baritone [1.15.2]
Schematic file worked fine, until I've noticed, that it didn't use all blocks included in schematic file.

How it is supposed to be:

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How it went:

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I am pretty sure, that I used same version, because I just downloaded Fabric version

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No Idea why It's not working, and yes, I dont have #I-do-not-care or similar commands on True

Here's .schematic file block count
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Final checklist

  • I know how to properly use check boxes
  • I have not used any OwO's or UwU's in this issue.
commented

Just tell me, if the issue in my game, or I need to switch something

commented

Your block count window shows numeric ids so maybe you saved the schematic in an old format?
If your schematic file is really a .schematic and not a misnamed .schem or other that's probably the problem and saving as a .schem (different format not different name, WorldEdit should support it) instead should fix it.

commented

Your block count window shows numeric ids so maybe you saved the schematic in an old format? If your schematic file is really a .schematic and not a misnamed .schem or other that's probably the problem and saving as a .schem (different format not different name, WorldEdit should support it) instead should fix it.

Well I did use 1 website to compile Worldedit's .schem file to .schematic , but it is supposed to work only on 1.13+ versions
https://puregero.github.io/SchemToSchematic/

Like I don't think, that it will be suck a HUGE problem, to make difference of blocks after decompiling.
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I will try to use other mods to make .schematic files then.

commented

Why are you converting your .schem to a .schematic? The blocks are either lost during that conversion or when converting back to the post-flattening ids for building and if you use the .schem directly both of these steps won't happen.