Baritone AI pathfinder

Baritone AI pathfinder

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beritone crash's with every untility client i use

DuckysClips opened this issue · 7 comments

commented

Some information

Operating system: windows 10
Java version:( idk )
Minecraft version:1.12.2 forge 14.233.5.2860
Baritone version:(idk, the one that came with the client)
Other mods (if used): cookie client
and lambda client

Exception, error or logs

Please find your latest.log or debug.log in this folder and attach it to the issue

Linux: ~/.minecraft/logs/

Windows: %appdata%/.minecraft/logs/
2023-01-26-3.log.gz

Mac: /Library/Application\ Support/minecraft/logs/

How to reproduce

Add your steps to reproduce the issue/bug experienced here.
try to use baritone

Modified settings

To get the modified settings run #modified in game

Final checklist

  • I know how to properly use check boxes
  • [ kinda] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • [ yes] I have included logs, exceptions and / or steps to reproduce the issue.
  • [yes ] I have not used any OwO's or UwU's in this issue.
commented

change the load factor setting to match with the error in that settings txt. 0.0 is not > 0.0

commented

Also you got a couple more settings set to questionable values.

  • blockReachDistance has to be higher than ~2 for Baritone to not get stuck when trying to place blocks (if you want to disable placing use àllowPlace instead)
  • setting costHeuristic to 0 forces Baritone to consider all paths shorter than the resulting path, even in simple terrain when walking straight is the shortest path. Unless you are trying to solve a maze this should be near (but below) the default value.
  • pathCutoffFactor setting this higher makes Baritone reconsider the end of path segments, generally improving path quality because it doesn't commit to short trips into dead ends as easily.
  • mobSpawnerAvoidanceCoefficient and mobAvoidanceCoefficient, setting these to zero has the same effect as disabling avoidance (disabled by default) but has worse performance.
  • pathingMapLoadFactor this one is the only one you have to change. Baritone crashes if this setting is 0.
commented

i have tried with meteor and it does not work

commented

[16:56:35] [Client thread/INFO] [FML]: Searching C:\Users\Grayson\AppData\Roaming.minecraft\mods for mods
[16:56:35] [Client thread/ERROR] [FML]: Unable to read a class file correctly
java.lang.IllegalArgumentException: null

the error appears to originate in the Forg mod loader. pls make sure its installed correctly and try running it without any mods first. after that try to run it with only baritone.

commented

That's the lambda jar freaking out the mod file scanner and (probably) not the reason for the crash.

The actual crash comes after all those 70MB of gl errors from Baritone trying to initialize a hash map with an invalid load factor.
@DuckysClips can you maybe provide the contents of your Baritone settings file? I'd be especially interested in the value of pathingMapLoadFactor (it has to be between 0 and 1 for things to work).

commented

yeah. that exception is unrelated rycbar0

commented