Baritone AI pathfinder

Baritone AI pathfinder

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How to prevent Baritone from deviating from a selected area while clearing it?

ajthecatdog opened this issue ยท 1 comments

commented

What do you need help with?

When trying both #sel ca and #tunnel to clear an area for a tunnel, Baritone will try to go over and around the tunnel but always returns to the tunnel after a few seconds. Is there any way to prevent this from happening, possibly by limiting how far the player can deviate from a certain x/z coordinate?

Here is a picture of this happening with #sel ca:
2023-03-28_10 51 05

Final checklist

  • I know how to properly use check boxes
  • I have not used any OwO's or UwU's in this issue.
commented

This seems to be the same problem as described in #1452
As a workaround you can use smaller tunnel segments in conjunction with buildRepeat, or (if my guess on why this happens is correct) build the tunnel from the other end.