How to prevent Baritone from deviating from a selected area while clearing it?
ajthecatdog opened this issue ยท 1 comments
What do you need help with?
When trying both #sel ca and #tunnel to clear an area for a tunnel, Baritone will try to go over and around the tunnel but always returns to the tunnel after a few seconds. Is there any way to prevent this from happening, possibly by limiting how far the player can deviate from a certain x/z coordinate?
Here is a picture of this happening with #sel ca:
Final checklist
- I know how to properly use check boxes
- I have not used any OwO's or UwU's in this issue.
This seems to be the same problem as described in #1452
As a workaround you can use smaller tunnel segments in conjunction with buildRepeat
, or (if my guess on why this happens is correct) build the tunnel from the other end.