Anti mob / no mobs
HacktheTime opened this issue ยท 2 comments
Describe your suggestion
I personally experienced with a lot of behavior regarding mobs with baritone which I did not like.
Settings
There should be an boolean which makes baritone clear that it never should get close or seeable to mobs. ( going around caves where mobs spawned etc.)
Context
Mobs were extremely dangerous since baritone goes in caves and passes through them or even mines in them. Exspecically creepers can kill you if you would go full afk.
Final checklist
- I know how to properly use check boxes
- I have not used any OwO's or UwU's in this issue.
- I can fix the previous checkbox uwu
There is avoidance
and if it is enabled you can configure it using mobSpawnerAvoidanceCoefficient
, mobSpawnerAvoidanceRadius
, mobAvoidanceCoefficient
and mobAvoidanceRadius
. Keep in mind that this is not a magic switch and if the alternatives are too expensive Baritone will still walk through mobs.