#sel ignoring blocksToDisallowBreaking
LukasCraftxD opened this issue ยท 1 comments
Some information
Operating system: windows 10
Java version: jdk-20_windows-x64
Minecraft version: 1.20.1
Baritone version: 1.10.1
Other mods (if used): Sodium
Exception, error or logs
[Render thread/INFO]: [System] [CHAT] [Baritone] > blocksToDisallowBreaking
[Render thread/INFO]: [System] [CHAT] [Baritone] Value of setting blocksToDisallowBreaking:
[Render thread/INFO]: [System] [CHAT] [Baritone] iron_block,beacon
How to reproduce
- add iron blocks and beacons to blocksToDisallowBreaking
- #sel pos1
- #sel pos2
- #sel fill air
make sure you have a beacon from iron blocks in the selected area and other blocks stand close the beacon
and see it begin to mine it
Modified settings
[Render thread/INFO]: [System] [CHAT] [Baritone] > modified
[Render thread/INFO]: [System] [CHAT] [Baritone] All modified settings:
[Render thread/INFO]: [System] [CHAT] [Baritone] avoidBreakingMultiplier (Double)
[Render thread/INFO]: [System] [CHAT] [Baritone] blocksToAvoidBreaking (List<class_2248>)
[Render thread/INFO]: [System] [CHAT] [Baritone] blocksToDisallowBreaking (List<class_2248>)
[Render thread/INFO]: [System] [CHAT] [Baritone] itemSaver (Boolean)
[Render thread/INFO]: [System] [CHAT] [Baritone] mobAvoidanceRadius (Integer)
[Render thread/INFO]: [System] [CHAT] [Baritone] --
[Render thread/INFO]: [System] [CHAT] [Baritone] --
[Render thread/INFO]: [System] [CHAT] [Baritone] --
[Render thread/INFO]: [System] [CHAT] [Baritone] << | >> 1/1
Final checklist
- I know how to properly use check boxes
- I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- I have included logs, exceptions and / or steps to reproduce the issue.
- I have not used any OwO's or UwU's in this issue.
BuilderProcess
ignores basically any setting which applies to normal path following.
If you want #build
or #selection *
to not break certain blocks you have to use buildIgnoreBlocks
(only works if your schematic contains air at the position in question, it will still break those blocks to place something else in their position)