Sometimes the "goto" command if ran long enough will eventually get stuck somewhere somehow.
thegithubuser1 opened this issue ยท 1 comments
I was thinking that perhaps an option could be implemented where the goto will reroute a path if the player has not moved X amount of blocks in a certain amount of time, getting it unstuck and going alongside its path again. Perhaps it can even reverse its path for a little bit at times and reroute. Just a idea.