Baritone ignoring enderportals completly
m0reD3l1r1um opened this issue ยท 3 comments
Describe your suggestion
Baritone should get a setting/option similar to #enterPortal with the tweak that it doesn't run through portals at all anymore
Settings
Simply just #allowPortal false/true to change the path to go around the portal instead
Context
A lot of servers (and some Mods) make you go through portals instantly instead of having the normal animation wobbeling around. This breaks baritone obv because its instantly ether in the nether or another world with the (for example) followed entity not existing anymore. Some servers also got world protect in other worlds which in case of a world change also breaks baritone. These problems are fixable if baritone doesn't go inside a portal even if there are no blocks behind it making the path take longer when going around
Final checklist
- I know how to properly use check boxes
- I have not used any ""'s or ""'s in this issue.
- I deleted the wierd animal things in the checkbox above
Adding nether portals to blocksToAvoid
should completely stop Baritone from walking through portals.
In that case just obsidian or is netherportal in itself a block and if yes what would be the valid value?
I mean wouln't baritone still walk through the portal if i just avoid obsidian?
Edit:
just found it. Id is: nether_portal
and not netherportal as i initially thought