Baritone AI pathfinder

Baritone AI pathfinder

72.7k Downloads

Elytra fly not cache chunks

Nekiplay opened this issue ยท 1 comments

commented

Some information

Operating system: Windows
Java version: 21.0.2 64bit
Minecraft version: 1.20.4
Baritone version: 1.10.2
Other mods (if used):

Exception, error or logs

When flying #elytra, the baritone doesn't save the chunk cache.

How to reproduce

Add your steps to reproduce the issue/bug experienced here.

Modified settings

assumeExternalAutoTool true
allowWaterBucketFall false
allowParkour true
allowParkourPlace true
blockReachDistance 4.35
pathingMapLoadFactor 0.75
primaryTimeoutMS 500
failureTimeoutMS 2000
planAheadPrimaryTimeoutMS 4000
planAheadFailureTimeoutMS 5000
slowPathTimeoutMS 40000
toastTimer 5000
pathRenderLineWidthPixels 5.0
goalRenderLineWidthPixels 3.0
blockFreeLook true
cachedChunksOpacity 0.5
censorCoordinates true
extendCacheOnThreshold true
mineDropLoiterDurationMSThanksLouca 250
followOffsetDirection 0.0
colorCurrentPath 255,0,0
colorNextPath 255,0,255
colorBlocksToBreak 255,0,0
colorBlocksToPlace 0,255,0
colorBlocksToWalkInto 255,0,255
colorBestPathSoFar 0,0,255
colorMostRecentConsidered 0,255,255
colorGoalBox 0,255,0
colorInvertedGoalBox 255,0,0
colorSelection 0,255,255
colorSelectionPos1 0,0,0
colorSelectionPos2 255,200,0
selectionOpacity 0.5
selectionLineWidth 2.0
elytraNetherSeed 1141873160
elytraTimeBetweenCacheCullSecs 180
elytraTermsAccepted true

Final checklist

  • I know how to properly use check boxes
  • I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • I have included logs, exceptions and / or steps to reproduce the issue.
  • I have not used any OwO's or UwU's in this issue.
commented

I would like this problem to be solved as I often fly a baritone from one point to another and in the same places it can return several times to the previous place thinking that the path is better there.
And then the baritone doesn't walk any better.