Shaking cursor while mining
FurkanS1821 opened this issue · 3 comments
Some information
Operating system: Windows 10 Home Single Language
Java version: java 21.0.2 2024-01-16 LTS
Minecraft version: 1.20.4
Baritone version: fabric-1.10.2
Other mods (if used): Nothing else, only baritone
Exception, error or logs
There is no revelant error in logs, just:
[22:00:28] [Render thread/INFO]: [CHAT] [Baritone] > sel ca
[22:00:28] [Render thread/INFO]: [CHAT] [Baritone] Filling now
[22:03:45] [Render thread/INFO]: [CHAT] [Baritone] Done building
How to reproduce
- Select an area and clear it via
#sel cleararea
- Observe.
My results:
- Cursor shaking, missing the target and restarting mining, barely able to mine its target
- Mod will not be able to choose a block to mine if two blocks are in about the same distance, alternating between them and not able to mine any of them.
Manually moving the character closer will slightly help but what's the point of using this then?
Modified settings
allowDiagonalAscend = true
allowJumpAt256 = true
allowParkour = true
allowParkourPlace = true
allowVines = true
blockReachDistance = 4.0
breakFromAbove = true
freeLook = false
maxFallHeightBucket = 400
maxFallHeightNoWater = 10
minYLevelWhileMining = -64
verboseCommandExceptions = true
Final checklist
- I know how to properly use check boxes
- I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- I have included logs, exceptions and / or steps to reproduce the issue.
- I have not used any OwO's or UwU's in this issue.
The problem is randomLooking
, or rather randomLooking113
since its default value is much higher.
@Krayiken I had a bit of issue with this, the server I play is private and among friends, they don't mind if I auto the shit out of it so I set both randomlooking values to 0; In any case a moderator with Spectator mode can clearly see your character running looking upwards completely awkardly anyways, so random looking is only useful at all if the server you're playing has bot detection plugins.
As for the other thing i did to reduce this probem was to adjust #blockReachDistance
from 4.5 to 2.5 and this value has been working nice for me for most part, I tweak it sometimes depending on what I'm doing, try fiddling with this variable see if it helps