Baritone AI pathfinder

Baritone AI pathfinder

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1.21 Rendering is fucked

FallBackITA27 opened this issue ยท 4 comments

commented

Some information

Operating system: Fedora 39
Java version: 19.0.2
Minecraft version: 1.21
Baritone version: 8786148
Other mods (if used):

Modified settings

allowSprint
allowVines
blockReachDistance
buildInLayers
elytraNetherSeed
freeLook
layerOrder
mineDropLoiterDurationMSThanksLouca
mineGoalUpdateInterval
mineMaxOreLocationsCount
mineScanDroppedItems
renderGoalAnimated

The rendering of the path, goal and any other sort of overlay has the wrong scaling and is positioned wrong, with position seemingly relative to the player's position (could not reproduce this second part).

https://youtu.be/v7z54DCoJZM

commented

The video shows that your game is modded. Can you please try removing mods to see whether one of them causes this behavior?

commented

I found the issue, it is Masa's MiniHUD, apparently with the shapes feature.
Being near a Despawn Sphere, all the outlines will shift upon enabling and disabling the Sphere itself

commented

Disabling everything but Baritone seems to fix it, I'll check all my mods manually for the incompatibility.

update: after re-enabling all my mods, the bug seems to still not occur?

commented

I found the issue, it is Masa's MiniHUD, apparently with the shapes feature. Being near a Despawn Sphere, all the outlines will shift upon enabling and disabling the Sphere itself

I have the same issue with all wurst client ESPs, seems minihud is messing with something deep internal