Baritone AI pathfinder

Baritone AI pathfinder

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Baritone walks through sweet berry bushes.

chexo3 opened this issue ยท 2 comments

commented

Describe your suggestion

Baritone currently walks through sweet berry bushes, which are a new plant in 1.14 that damages the player, but are non solid. They're a good food source, so large fields of them sometimes occur. And this could cause death, because baritone might path through them, not only is this slower, but eventually the damage will add up and kill the player. Baritone should add a high cost to walking through berry bushes.

Settings

If applicable, what settings/customizability should be offered to tweak the functionality of your suggestion.

A cost setting to set the cost of walking through berry bushes.

Context

Berry bushes can lead to death if walking through enough of them. Baritone should know to avoid them, especially if allowSprint is on (because the player is probably trying to conserve hunger.)

Final checklist

  • I have not used any OwO's or UwU's in this issue.
commented

You can set it in blocks to avoid setting and just add sweet berry bushes so it will always path around the berry bushes and not go through them.

commented

Do berry bushes negate fall damage? Might be interesting to use them for long drops, if the damage of the berry bushes themselves are less than what the fall damage might be.

Last resort if no other safe path down, of course.