Baritone AI pathfinder

Baritone AI pathfinder

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Circular paths

bowlz1 opened this issue · 4 comments

commented

Add the ability to set circular paths, with the ability to select the radius, centerpoint and y height of it.

Usage/command syntax:
"#circle

<y height (omit to ignore height)>"
or
"#circlepath" instead of "#circle"

commented

I think a very good question is W H Y

commented

Real men walk circles... duh...

commented

actually I had a usecase for this when I made this spawn render: https://www.reddit.com/r/2b2t/comments/ccgffq/render_of_spawn_20190710_society_project/?utm_medium=android_app&utm_source=share.
But I cant find any other. Also doing this isnt that easy. The only algorythm that comes to my mind right now requires a parameter how accyrate the circle has to be.

commented

Yeah, it would require making a ton of small segments per an accuracy parameter or some calculated amount based on size. But that isn’t too difficult.