Baritone AI pathfinder

Baritone AI pathfinder

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Remove mining inefficiency related to walking

CIosure opened this issue ยท 0 comments

commented

Describe your suggestion

Mining with baritone is pretty dank, but one thing I noticed is that sometimes it is not efficient.

Imagine that you are digging into an thick wall, what baritone does, is dig two blocks enough to fit the player, then move into the space where the two blocks are mined and continue, thing is, you can save quite a bit of time if you didn't wait to move, you can cold W (move forwards) and mine at the same time, in baritone this would decrease the time needed to dig a tunnel, or anything in this case.

For example, let's imagine that mining a block takes 1 second, and walking to another block takes 0.5 seconds, you can mine the two blocks in 2 seconds, to dig a tunnel into a wall with a size of lets say, 8, in the axis that you're digging, it'll take 16 seconds to dig out all of the blocks required for a passage, with baritone though, it waits till both of the blocks are gone, then it moves and only continues mining once the movement has stopped, we can now say that the time added by this inefficiency is (7 * 0.5 =) 3.5 seconds (minus the first 2 blocks, of course).

I feel like I've made enough of a point here already, walk straight when mining, aka remove the mining delay that is caused by waiting till the player reaches the destination.

Settings


Context

Slightly reduces time it takes to mine out tunnels

Final checklist

  • I have not used any OwO's or UwU's in this issue.