Baritone AI pathfinder

Baritone AI pathfinder

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Allow prioritizing block breaking based on Y coord

Breadpan opened this issue ยท 0 comments

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Describe your suggestion

Prioritize mining/block breaking at current Y value before moving downward.

Settings

Penalize block breaking beyond a certain boundary from your current Y value. For example, at = 1, anything beyond +-1 from your current Y value has a block breaking penalty of +x (possibly through another setting).

Context

Useful for chunk clearing/flattening, and for general mining and clearing. It reduces inefficiency by breaking X amounts of blocks below you before pillaring up, breaking the next set of blocks, removing the old pillar, pillaring up, etc etc.

UPDATE: I have since learned of clearArea but even this command proves inefficient. It adds a few more blocks worth of horizontal breaking but then continues downward. Toggling allowDownward to false does not help either.

Final checklist

  • I have not used any OwO's or UwU's in this issue.