Baritone AI pathfinder

Baritone AI pathfinder

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Baritone don't care about momentum/motion when goal is reached

Ekibunnel opened this issue · 7 comments

commented

Some information

Minecraft version: 1.14.4
Baritone version: 1.4.1

logs

[Player] hit the ground too hard
[Player] fell out of the world

How to reproduce

Set your goal on the border of a cliff and right before a parkour jump.

Baritone don't care about momentum/motion when goal is reached

Also happen without parkour jump when Baritone is loading for new path right after mining a block under the player

Final checklist

  • [✔️] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
  • [✔️] I have included logs, exceptions and / or steps to reproduce the issue.
  • [✔️] I have not used any OwO's or UwU's in this issue.
commented

@leijurv crying and shaking RN baritone WOULD NEVER do THIS.

commented

baritone gets you to your destination, once that happens its job is done

commented

baritone gets you to your destination, once that happens its job is done

@leijurv , hum... okay but

Also happen without parkour jump when Baritone is loading for new path right after mining a block under the player

Happen a lot when using GoalRunAwayFrom[] in the nether or on mountain and here your goal is not met before dying....

commented

2 lines, set the players X and Z motion to 0 when a goal is reached. Could be helpful to increase precision.

commented

Also saying that is like saying the autopilot on a submarine can get you to the edge of a dock perfectly, but once that's done, it forgets to turn off the engine and crashes you right into a rock.

commented

overshootTraverse
If we overshoot a traverse and end up one block beyond the destination, mark it as successful anyway.

what about this?

commented

overshootTraverse
If we overshoot a traverse and end up one block beyond the destination, mark it as successful anyway.

what about this?

LOOK AT THE GIF PLEASE