Issues
- 1
Framerate issues
#21 opened by leijurv - 1
Better benchmarking of internal processes
#20 opened by leijurv - 15
Store locations of special blocks
#19 opened by leijurv - 4
More aggressive path splicing
#18 opened by leijurv - 1
Store inventory contents
#17 opened by leijurv - 0
Smarter ETA for full path
#16 opened by leijurv - 1
Fix falling on "replaceable" blocks
#15 opened by oldgalileo - 1
can't water bucket fall if a passable and replacable block like bushes is above the goal
#14 opened by leijurv - 5
Smarter pathing with status effects
#13 opened by leijurv - 1
Difficulty handling vines
#12 opened by leijurv - 3
Save and quit issue
#10 opened by leijurv - 1
Bedrock breaking cost isn't infinite
#9 opened by leijurv - 1
MovementAscend jump cost needs tuning
#8 opened by leijurv - 0
Soul Sand walk cost
#7 opened by leijurv - 10
MovementDiagonal over Magma
#6 opened by leijurv - 0
Slabs
#5 opened by leijurv - 1
Stairs
#4 opened by leijurv - 15
Doors
#3 opened by leijurv - 1
Unit Tests
#1 opened by oldgalileo