Issues
- 1
Merge LocationTrackingBehavior into MemoryBehavior
#242 opened by leijurv - 0
Change .goto <block_type> to be persistent
#241 opened by leijurv - 4
Option to automatically run away from nearby mobs instead of attacking them
#240 opened by leijurv - 4
unsafe horse path support?
#239 opened by Thunder33345 - 4
Frost Walker completely breaks it
#238 opened by leijurv - 11
Add a "legit" mode to MineBehavior
#237 opened by leijurv - 0
Automatically adjust maxFallHeightNoBucket based on the player's current health
#236 opened by leijurv - 1
Feature Request: Ghast Fireball deflection
#234 opened by averycowan - 12
Baritone crashes with no other mods.
#232 opened by 5HT2 - 3
Possible minor speedup in pathfinding
#231 opened by averycowan - 6
Building out Chat Message handling system
#230 opened by averycowan - 2
invert command has some problems
#229 opened by averycowan - 1
Tool selection choice is ineffecient
#227 opened by averycowan - 1
Don't sprint through a descend that's immediately followed by a parkour?
#226 opened by leijurv - 1
Automatically follow treasure maps (woodland mansion, ocean monument)
#225 opened by leijurv - 1
Add a way to hit that nae nae on the 4 block parkour jumps
#224 opened by leijurv - 5
Pig support
#223 opened by leijurv - 0
It shouldn't start a parkour jump while an item is being used for any reason (food, bow, etc)
#222 opened by leijurv - 3
Automatically detect protected areas
#220 opened by leijurv - 2
Desktop notifications for when path can not be found
#219 opened by AdovinOFFICIAL - 1
Pathfinding ignores world border
#218 opened by AdovinOFFICIAL - 0
Issue with mine and cancelOnGoalInvalidation
#217 opened by leijurv - 0
When pausing due to calculation backtrack, it stutters in place
#216 opened by leijurv - 0
When splicing from one path onto the next, the next movement executes one tick too early
#215 opened by leijurv - 2
Save settings on a schedule, or when the world is closed, or when Minecraft is closed
#213 opened by leijurv - 0
Path rendering code doesn't belong in pathingbehavior lol
#212 opened by leijurv - 2
Weirdest bug yet, 2 block parkour fails depending on the presence of a seemingly random other block
#211 opened by leijurv - 4
Avoid potential rare ConcurrentModificationException on pathing thread
#210 opened by leijurv - 4
Fix path starting position while sneaking
#209 opened by leijurv - 3
Potential change to MovementTraverse sneak-backplace orientation and movement
#208 opened by leijurv - 0
It thinks it can fall through a lilypad into water
#207 opened by leijurv - 2
Use the off hand
#206 opened by leijurv - 5
Standardize on this.x vs x (code style)
#205 opened by leijurv - 1
Unable to ascend from water onto a lilypad due north or south
#204 opened by leijurv - 0
A parkour jump ending on a lilypad gets stuck for 5 seconds before it recalculates
#203 opened by leijurv - 1
Consider bumping incremental cost backoff initial coefficient from 1.5?
#202 opened by leijurv - 0
Pause current path execution if the current best (rendered dark blue) backtracks through our current position?
#201 opened by leijurv - 0
Diamond ore probably shouldn't be an interesting block by default
#200 opened by leijurv - 0
Turning off allowSprint does turn off the sprinting FOV increase, but doesn't actually make you go slower
#199 opened by leijurv - 1
MemoryBehavior random crash
#198 opened by leijurv - 0
Y-simplify each individual goal in a GoalComposite?
#197 opened by leijurv - 1
If remaining time is less than planAheadTimeout, path with a custom timeout equal to remainingTime * 0.9
#196 opened by leijurv - 1
Option to disable load boundary cutoff only when backtrack cost favoring executes!!
#195 opened by leijurv - 0
allowOvershootDiagonalDescend is actually unsafe and can cause you to fall off the path
#194 opened by leijurv - 1
Replace hashmap get and put with one operation
#192 opened by leijurv - 1
Deal with edge cases around y=0 and y=255 better
#191 opened by leijurv - 1
Breaking blocks doesn't work when pause on lost focus is disabled (i.e. when minecraft is unfocused but not paused)
#190 opened by leijurv - 0
Replace tempLibraries.zip in travis build with individually fetched jars
#189 opened by leijurv - 3
Decrease render settings on travis, no one's looking at the gui anyway
#188 opened by leijurv - 1
Rotation time
#187 opened by ThaUnknown