Issues
- 3
Treat Slime blocks like water for movement fall
#92 opened by leijurv - 0
Water bucket falling does not function
#91 opened by leijurv - 1
Maybe notify players about death position saving
#90 opened by leijurv - 2
MovementFall onto a track with a minecart chest on it followed by a MovementDownward gets stuck
#89 opened by leijurv - 0
Change the default IBlockState mapping of PathingBlockType SOLID to stone in the overworld, netherrack in the nether, and end stone in the end
#88 opened by leijurv - 2
Path calculation thread exception while pathing through cached snowy biome
#87 opened by leijurv - 0
If you create a singleplayer world called "saves", Baritone stores nether data and end data in unexpected locations
#86 opened by leijurv - 0
Deaths are double counted, it creates one waypoint when you die and another when you respawn
#85 opened by leijurv - 0
Skipping back doesn't actually work
#84 opened by leijurv - 1
Right clicking a bed does not actually save a waypoint for it
#83 opened by leijurv - 0
Placing a block with grass in the way fails repeatedly
#82 opened by leijurv - 0
Save and quit to title while a path is executing causes a crash
#81 opened by leijurv - 0
As well as caching the best slot for each block, also cache how long it would take to mine (in ToolSet)
#80 opened by leijurv - 0
When the player right clicks a bed, save it under the tag BED.
#79 opened by leijurv - 11
On death, set goal to death location
#75 opened by leijurv - 2
When in ESC or chat, movement works, but breaking and placing blocks doesn't
#74 opened by leijurv - 1
CachedWorld.REGION_MAX appears to be twice what it should be?
#73 opened by leijurv - 1
Cache chunk's surface block types
#71 opened by oldgalileo - 1
Better path start detection
#70 opened by leijurv - 2
Remove screen flipping on MovementFall
#69 opened by leijurv - 1
It slides out of control when cornering on ice
#68 opened by leijurv - 1
Lazy chunk loading
#67 opened by leijurv - 2
Fix double forward skip behavior on MovementDescend to MovementTraverse
#65 opened by leijurv - 0
More testing of vines and ladders
#64 opened by leijurv - 0
Parkour
#63 opened by leijurv - 0
Reintroduce old GoalBlock behavior of prioritizing XZ over Y while far away
#62 opened by leijurv - 0
Treat upside down slabs and double slabs and upside down stairs as normal blocks
#61 opened by leijurv - 1
When attempting to place a block, break any breakable blocks in the way
#60 opened by leijurv - 0
Render best path dynamically from A* cost coefficients instead of main selection metric
#59 opened by leijurv - 0
Setting for maximum fall height with no bucket
#58 opened by leijurv - 1
Set a maximum fall height regardless of water bucket
#57 opened by leijurv - 1
Water bucket hotbar vs main inventory check
#56 opened by leijurv - 0
Convert double tick cost to integer centitick / millitick cost
#55 opened by leijurv - 0
Add convenience commands for setting the goal
#54 opened by nacgarg - 0
Render the rest of the calculated path beyond static cutoff or chunk cutoff as more transparent
#53 opened by leijurv - 1
Magic Value Optimization
#52 opened by c0nn3r - 0
Obscure ladder bug
#51 opened by leijurv - 0
Improve path safety
#50 opened by leijurv - 0
Adjust goal heuristic based on whether or not sprinting is possible
#49 opened by leijurv - 0
Setting the goal to a specific Y level causes the player's hand to turn white and gray
#48 opened by leijurv - 0
Fences / walls
#47 opened by leijurv - 0
Fence gates
#46 opened by leijurv - 1
moveTowardsBlock should consider moving backwards as well as forwards
#45 opened by leijurv - 0
Splice current and next path tighter
#44 opened by leijurv - 1
Save and quit to title doesn't clear input overrides
#43 opened by leijurv - 0
MovementAscend into double sand bug
#42 opened by leijurv - 1
Revisit canWalkOn / canWalkThrough checks
#41 opened by leijurv - 1
"cancel" control while pathing should result in the path never being executed
#40 opened by leijurv - 0
Avoid triggering pressure plates?
#39 opened by leijurv - 0
Sprint through ascend and descend, if possible
#38 opened by leijurv