Issues
- 1
Targetting Animals
#362 opened by j13li78 - 4
Macro System
#361 opened by j13li78 - 0
Ideally settings javadoc would show the default value
#360 opened by leijurv - 0
MineProcess.searchWorld isn't thread safe
#359 opened by leijurv - 1
Add the blacklist closest on failure thing to MineProcess, as well as GetToBlockProcess
#356 opened by leijurv - 7
Make it so it dosen't try to pick up items which it isnt mining for in auto mine
#355 opened by robertt - 2
Multiple destinations
#354 opened by 5HT2 - 2
「いいえアニメ」は削除 (Delete "no anime")
#353 opened by EmotionalLove - 1
Baritone attempts to path while game is paused
#352 opened by Slimerblue22 - 0
pathStart resets too fast while falling through a water column
#351 opened by leijurv - 1
Descending then taking a sharp corner can hit an unintended block
#350 opened by leijurv - 3
"Silent" breaking and placing of blocks
#349 opened by ZeroMemes - 1
Allow skipping 1 or 2 straight traverses without placement
#348 opened by leijurv - 0
sources jar has main sourceset but not api
#347 opened by leijurv - 1
Can we get minebot features
#346 opened by robertt - 0
Force revalidate cancels goals that are y-simplified but correct
#345 opened by leijurv - 0
MovementDownward should assume path invariants better
#344 opened by leijurv - 1
Bug: Auto placing does not work when auto mining if fast place is enabled
#343 opened by jakester620 - 4
bBaritown not looking at blocks it's about to break.
#342 opened by EvilSourcerer - 0
Freelook still isn't perfect, parkour jumps go slightly in your look direction =(
#341 opened by leijurv - 0
Allow baritown automatically sprint when breaking blocks
#340 opened by EvilSourcerer - 5
Suggestion: Option to fill in blocks when tunneling
#339 opened by Chronic-Reflexes - 0
Fix adjacency on lagbacks
#338 opened by leijurv - 2
Whats your ign
#335 opened by THEREALWWEFAN231 - 6
Add a way to delete user defined waypoints
#334 opened by leijurv - 1
Speed compatability with baritone
#333 opened by PerryPeak - 7
1.13 support when?
#332 opened by Mhowser - 8
disable rendercachedchunks in singleplayer
#331 opened by leijurv - 1
MineProcess should discount dropped items that are immediately adjacent to a goal block
#330 opened by leijurv - 0
Change gettoblock explore behavior
#329 opened by leijurv - 3
Any way to disable the "[Baritone] You're trying to press this mouse button but I won't let you"
#328 opened by Slimerblue22 - 6
renderCachedChunks random crash
#327 opened by leijurv - 2
Pause path if user is panicking
#326 opened by SeasonalFerret - 2
Build process should clear build/libs after finishing creating dist/
#325 opened by leijurv - 4
Keep a radius of cached regions loaded
#324 opened by leijurv - 6
Feature Request: Structure Finder
#323 opened by robertt - 1
Detect 2b queue and don't cache it as the end =/
#322 opened by leijurv - 1
Sprinted diagonal descend to a 3 block gap parkour fails every time
#320 opened by leijurv - 9
Use builder (or rather, breaker) to add a 2x3 highway tunneling mode
#319 opened by leijurv - 1
How to install latest version of baritone?
#318 opened by PotatosWillTakeOverTheWorld - 0
PathRenderer should stop calculating renderPosX,Y,Z itself and instead use the one from the render manager
#317 opened by leijurv - 0
MovementDescend can get stuck in a weird scenario
#315 opened by leijurv - 7
Sprint keybind is global
#314 opened by leijurv - 2
Bot-system shouldnt duplicate the game input overrider
#312 opened by leijurv - 1
Translation of the software
#311 opened by TheEpicFace007 - 0
A pillar of the last throwaway block can sometimes cause a spurious recalculation
#309 opened by leijurv - 1
Future client compatibility
#302 opened by BofaDeezNutz - 11
[Question] Create Launcher Profile
#301 opened by JacobTDC - 0
Better handling of chests / echests / trapped chests with a block on top
#299 opened by leijurv - 0
Exception to mining blocks adjacent to water
#298 opened by leijurv