
Issues
- 0
Test on dedicated server
#19 opened by tatschi - 0
Not all monsters despawn after raid has ended
#18 opened by tatschi - 0
Timer is wrong when the time between raids is too long
#20 opened by tatschi - 0
Balancing of time between raids
#21 opened by tatschi - 0
Balancing of raid difficulty
#22 opened by tatschi - 0
Balancing of loot
#23 opened by tatschi - 0
Handle sounds via network
#24 opened by tatschi - 0
Sound during raid is not played
#30 opened by tatschi - 1
Chat warnings not working for others on local Lan-world
#25 opened by tatschi - 0
Sleeping disrupts the raid timings
#26 opened by tatschi - 0
[Loot table] Find workaround to set_count for logs
#27 opened by tatschi - 0
[Loot table] Entry for explorer map not working as intended
#28 opened by tatschi - 0
[Loot table] Logs without "expand" break the loot table
#29 opened by tatschi - 0
Define and Implement behavior when nexus is not placed and a raid should be started
#44 opened by tatschi - 0
Add screenshots, videos and details to curseforge page
#45 opened by tatschi - 0
Add permanent buff to nexus
#32 opened by tatschi - 0
Add variety to spawn radius
#33 opened by tatschi - 0
Add lava-resistent mobs
#34 opened by tatschi - 0
Consider sending the raid warnings as StatusMessages (see RaidManager.onPlayerSleepInBed)
#35 opened by tatschi - 0
Add phantoms
#36 opened by tatschi - 1
Remove phantoms spawning after staying up through multiple nights
#37 opened by tatschi - 0
Documentation & Refactoring
#38 opened by tatschi - 0
Update curseforge page
#39 opened by tatschi - 0
Improve and Update wiki
#40 opened by tatschi - 1
Check if raid zombies transform into drowned zombies
#43 opened by tatschi - 0
Save all destroyed blocks and add a setting to recover the blocks after the raid
#46 opened by tatschi - 0
Add WitherSkeletons
#47 opened by tatschi - 0
Add cave spiders
#48 opened by tatschi - 3
Add loottables for level 8-10 and adjust the other loottables
#49 opened by tatschi - 0
Create a short trailer video
#50 opened by tatschi - 0
Add UnitTests
#51 opened by tatschi - 1
Nexus destroyed but raid continued and game crashed when the raid was "won"
#52 opened by tatschi - 1
Improve block breaking ai
#53 opened by tatschi - 0
Skeletons that are part of the raid should not shoot each other (except accidentally)
#54 opened by tatschi - 1
Minor improvements in MoveTowardsNexusGoal
#55 opened by tatschi - 0
Arrows should despawn/deactivate after impact
#56 opened by tatschi - 0
Add new build
#65 opened by tatschi - 2
Skeletons should attack blocks in melee when close enough (not shoot arrows)
#57 opened by tatschi - 0
Refactoring & Documentation
#58 opened by tatschi - 0
Add status message when the raid was ended because of difficulty peaceful
#63 opened by tatschi - 0
Consider seeTime (time required to focus a block before being able to shoot) and aiming for ranged block breaking
#64 opened by tatschi - 0
Adjust all AI goals (i.e. NearestAttackableTarget)
#59 opened by tatschi - 0
Rework of cancellation of monster spawns outside cave
#60 opened by tatschi - 0
Resolve all TODOs in the code
#61 opened by tatschi - 1
Increase distance of sounds during raid
#62 opened by tatschi - 1
Test of BlockBreakProgress with player interaction
#66 opened by tatschi - 1
Sound design of block breaking
#67 opened by tatschi - 0
Saving and loading of BlockBreakProgressManager
#68 opened by tatschi - 0
Fix BlockBreakProgress with player interaction
#69 opened by tatschi - 0
Create a thumbnail for the trailer
#70 opened by tatschi