Bassebombecraft

Bassebombecraft

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Logs get spammed with: Maximum sound pool size 8 reached

athrane opened this issue ยท 2 comments

commented

Using the IncreaseSizeIdolInventoryItem (with PlaySound2):

	/**
	 * Create operators.
	 */
	static Supplier<Operator2> splOp = () -> {
		Function<Ports, LivingEntity> fnGetTarget = getFnGetLivingEntity2();
		BiConsumer<Ports, EffectInstance> bcSetEffectInstance = getBcSetEffectInstance1();
		return new Sequence2(new IsNot2(new IsEntityOfType2(fnGetTarget, PlayerEntity.class)),
				new AddEffect2(fnGetTarget, bcSetEffectInstance, INCREASE_SIZE_EFFECT.get(),
						increaseSizeEffectDuration.get(), increaseSizeEffectAmplifier.get()),
				new PlaySound2(increaseSizeIdolInventoryItem.getSplSound()));
	};

..creates a lot of warnings in the log. Log entry:

[22Aug2021 10:58:32.608] [Render thread/WARN] [net.minecraft.client.audio.SoundEngine/]: Failed to create new sound handle
[22Aug2021 10:58:32.608] [Sound engine/WARN] [net.minecraft.client.audio.SoundSystem/]: Maximum sound pool size 8 reached
[22Aug2021 10:58:32.608] [Render thread/WARN] [net.minecraft.client.audio.SoundEngine/]: Failed to create new sound handle
[22Aug2021 10:58:32.608] [Sound engine/WARN] [net.minecraft.client.audio.SoundSystem/]: Maximum sound pool size 8 reached
[22Aug2021 10:58:32.609] [Render thread/WARN] [net.minecraft.client.audio.SoundEngine/]: Failed to create new sound handle
commented
commented

After release 2.2 which included #1206 the issue can't be reproduced for neither
DecreaseSizeIdolInventoryItem or IncreaseSizeIdolInventoryItem.

Configuration in sounds.json:

"resize_target": {
    "category" : "player",
    "sounds": [{
        "name": "bassebombecraft:resize",
        "stream": false
      }
    ]
  },

Will close this issue but keep investigate for the other sound effects.