Add attack goals to AI configuration of armies
Closed this issue ยท 2 comments
The methods:
AiUtils.buildKittenArmyAi()
AiUtils.buildSkeletonArmyAi()
AiUtils.buildCreeperArmyAi()
lacks attack goals. These should be added.
Solution:
Kitten army is already configured with:
selector.addGoal(3, new LeapAtTargetGoal(entity, 0.3F));
selector.addGoal(4, new OcelotAttackGoal(entity));
in AiUtils.buildKittenArmyAi(..).
Implemented as part of issue #491 in commit 525209f.
Creeper army is configured with:
selector.addGoal(3, new RangedBowAttackGoal<>(entity, 1.0D, 20, 15.0F));
in AiUtils.buildSkeletonArmyAi(..).
Creeper army is configured with:
selector.addGoal(3, new MeleeAttackGoal(entity, 1.0D, false));
in AiUtils.buildCreeperArmyAi(..).
CLosed with commit ea95db0.