Bassebombecraft

Bassebombecraft

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ProcessBlockDirectivesEventHandler contains two embedded loops. A bug?

athrane opened this issue ยท 0 comments

commented

Loop 1:

		// process directives
		for (int i = 0; i < BLOCKS_PER_TICK; i++) {
			processDirective(event.world);
		}

Loop 2:

	static void processDirective(World world) throws Exception {
		try {
			// get repositories
			BlockDirectivesRepository repository = getBassebombeCraft().getBlockDirectivesRepository();

			while (!repository.isEmpty()) {