Bassebombecraft

Bassebombecraft

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Particles are updated to quick due to "unexpected" number of updates of world tick events

Closed this issue ยท 3 comments

commented

The ParticleRenderingEventHandler is updated on every world tick event.
One world tick event is published for every world in the game, as a result the event handler invoked several time per turn.
Similar to issue #764.
Introduced with #716.

commented

Solution is to use RenderWorldLastEvent to trigger particle updates.

commented

Resolved with commit c70c94d.

commented

Part of #710.