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[Suggestion] Armour trimming support for HumanoidArmorRenderer
Bawnorton opened this issue ยท 0 comments
Description
The HumanoidArmorRenderer
does not currently have any method for rendering armour trims and more generally the custom models that use HumanoidArmorRenderer
appear to render the trims incorrectly when the target model's resolution does not match the vanilla armour model resolution as the trim overlay uv is always off.
Eg: Redstone trim added to Crystalite Armour via AllTheTrims