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[Bug] End biomes generating in incorrect locations
lunarbunten opened this issue ยท 4 comments
What happened?
Using the latest version of BCLib in 1.19, end biomes continue to generate in incorrect locations.
"end_highlands, "end_midlands", and often times "end_barrens" biomes generate independently of location to islands.
The center islands "the_end" biome generates in the outer regions of the end (1000+ blocks out) despite the fact it should never generate there usually.
With the latest update of BCLib, islands biomes now generate where land should be despite the fact this should not happen, and the reverse happens for land biomes generating spaces where islands should be.
The result of this causes The End becoming overly barren and looking very different from how it should with vanilla generation.
With BCLib
Without BCLib
I would appreciate if this issue was fixed, or at least remedied. My own mod, Enderscape, relies on BCLib, and these issues greatly hinder the experience.
BCLib
2.0.7
Fabric API
0.56.0
Fabric Loader
0.14.6
Minecraft
1.19
Relevant log output
No response
Other Mods
No response
Are this biomes registered using BCLib, Datapack for Fabric?
Or is this in vanilla?
The "With BCLib" examples I provided use BCLib with no other mods that affect world generation, so I would assume BCLib