BCLib

BCLib

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[Bug] End biomes generating in incorrect locations

lunarbunten opened this issue ยท 4 comments

commented

What happened?

Using the latest version of BCLib in 1.19, end biomes continue to generate in incorrect locations.

"end_highlands, "end_midlands", and often times "end_barrens" biomes generate independently of location to islands.
The center islands "the_end" biome generates in the outer regions of the end (1000+ blocks out) despite the fact it should never generate there usually.

With the latest update of BCLib, islands biomes now generate where land should be despite the fact this should not happen, and the reverse happens for land biomes generating spaces where islands should be.

The result of this causes The End becoming overly barren and looking very different from how it should with vanilla generation.

With BCLib

2022-07-01_10 38 14
2022-07-01_10 38 26

Without BCLib

2022-07-01_10 40 26
2022-07-01_10 40 32

I would appreciate if this issue was fixed, or at least remedied. My own mod, Enderscape, relies on BCLib, and these issues greatly hinder the experience.

BCLib

2.0.7

Fabric API

0.56.0

Fabric Loader

0.14.6

Minecraft

1.19

Relevant log output

No response

Other Mods

No response

commented

Are this biomes registered using BCLib, Datapack for Fabric?
Or is this in vanilla?

commented

The "With BCLib" examples I provided use BCLib with no other mods that affect world generation, so I would assume BCLib

commented

Hm, might be the changes I implemented for Quilt. I will check...

commented

Fixes released with 2.0.8