[Suggestion] Qol Additions
DoctorMage opened this issue ยท 0 comments
Whoops accidently hit enter when making
these are just config options to allow for better balance depending on how the user edits it (mainlly aimed for modpack creators)
Sandmonster minimum tame chance config option
no idea if this is possible with mc code but reduce the chance of taming sandmonsters with a single stack of meat
aka example minimum tame chance = 4
a minimum of 4 stacks would be required to be feed to it before its tamed
to clarify feed it 4 stacks then 5 stack and afterwards would have chance of successful taming
Sandmonster minimum hp requirement to tame
so a player cant run up and just feed it a hotbar of food to instant tame
it would have to be below a certain amount of health before it begins to accept food
Sandmonster tame feeding
I doubt this one is possible assuming how mc code is
but a cooldown period before you can feed it again when attempting to tame it
sandmonster tame stack size takes into account meat in inventory over actual stack size
Sandmonster food blacklist whitelist
config option for it to be only tameable with certain types of food
Vessel/ occult tome, and other gear durabillity options
options to manage the durabillity of either items in the confg
Vessel/ Occult tome enchantments
allow blacklist of certain enchants/or locking the items from being enchantable
this might just be an issue with certain mods added so its more niche
Occult Tome cooldown
Longer cooldwon period before occult tome can be actiavted again
Desert robes armour value
config option to increase how much armour desert armour gives
Apologies if this seems to much.