Questions about the philosophy of BedrockIfy
GamerGever opened this issue ยท 0 comments
Hey Juancarloscp52, I have some questions about the design principles of bedrockify, and your aim going forward. You don't have to answer all of these, but I'd really appriciate if you did.
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Is your goal to only add features from Bedrock exactly as they are, or would you also be open to enhance, fix or add to bedrock features if it fits the Minecraft vanilla style? Maybe you could make an optional bonus tab with some enhancements that aren't in Bedrock. Tell me if you want an example ^^
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Do you plan to eventually add every single useful/pretty Bedrock feature, or do you only want to add specific stuff? Do you believe in total Parity between the editions?
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What about Bedrock features that USED to be there, but were removed for "Parity"? (Let's face it, a normal solution would be to add good things to Java aswell instead of making sure it's removed from both versions). The most obvious example being some crafting recipes like the boat, the barrel and the cobweb, which are now removed from the original Bedrock, but a toggle for them still exists in BedrockIfy, or specific mobs being able to fit in boats but not anymore.
(This could tie into the first suggestion. If you want to preserve removed Bedrock features, you could include them in that Optional Tab or create another additional tab specifically for "Retro/Classic Bedrock Features". Of course, it's up to you how you implement this, if at all.
Thanks for reading!