
Render crash when breaking bed on server that lags
copygirl opened this issue ยท 0 comments
Versions
- Bedspreads
5.1.0.1
- Forge
36.0.58
Description
On a modded server, when there is some lag (due to the server being overloaded, I presume), sometimes blocks reappear before being broken a second later. When breaking a decorated bed with this occurring, it causes the client to crash. I'm guessing this is because the bed that briefly reappears not having the correct tile entity data.
(I've taken the liberty of not testing this issue with just Bedspreads, because I'm familiar with this type of error myself. Otherwise I might have run into the problem of not reporting this at all. I apologize and hope this issue is still valid.)
Crash Log
java.lang.NullPointerException: Rendering Block Entity
at top.theillusivec4.bedspreads.client.renderer.DecoratedBedTileEntityRenderer.renderPatterns(DecoratedBedTileEntityRenderer.java:88) ~[bedspreads:property(class java.lang.String, map(provider(?)))] {re:classloading}
at top.theillusivec4.bedspreads.client.renderer.DecoratedBedTileEntityRenderer.renderPiece(DecoratedBedTileEntityRenderer.java:139) ~[bedspreads:property(class java.lang.String, map(provider(?)))] {re:classloading}
...