Better Boilers

Better Boilers

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TODO: Make Steam Directly Useful

LemmaEOF opened this issue ยท 6 comments

commented

Now that steam creation is pretty much All Good except for alternate sources (which are under progress; one alt source is awaiting a mod upload to Maven and the other is awaiting a Forge PR) and improved scanning code, I feel that I should add steam turbines/pistons/whatnot to make steam DIRECTLY useful without having to depend on another mod!
What needs to be thought about:

  • What should the generation calculations be? How should the multiblock affect the calculations?
  • What parts should the generator multiblock have?
  • What material should the parts be made out of?
  • What constraints should the multiblock have?
commented

Thoughts on tickbox 1:

  • Number of turbines affects fueltick rate, kinda like how fireboxes affect fueltick rate?
  • 80 rf/fueltick, fuelticks/gametick rate varies
  • more turbines = faster steam consumption, naturally
  • possibly diminishing returns for having multiple turbines? Otherwise way too easy to get ultrahigh rf/t without much risk
  • steam:RF ratio is universally 2RF:1mB, so need to up steam production rate accordingly if I want good coal efficiencies
  • Typical rf/coal values are 32k-48k, so maybe having 64k/72k per coal through steam might be good
  • if 2 rf from 1 mb steam, that would be 32/36 buckets of steam per coal
  • Thermal Expansion dynamos w/ boiler conversion give ~27B so yeah that's about right
  • 32/8 = 4 buckets per cycle, or 36/8 = 4.5 buckets per cycle
  • 80 rf/fueltick = 40 steam/fueltick
  • If 32 buckets per coal, have to slow the boiler way down, including coal burn rate
commented

maybe we could add a few component parts, like Thermal Expansion has but a tad less needlessly complicated?

commented

i'm no good with "balancing" so i can't help with that much

commented

That's ok! I just need generals idea for now, I can crunch numbers to get a good balance myself.

commented

Alright, I think I've got a good idea for tickbox 1. Now for the rest of the thing: how should the multiblock be shaped? Ideas:

  • typical rectillinear thing, blocktype A for border, blocktype B for walls, turbines or other blocks inside
  • more free-form thing like advanced generators
  • something else? I really need help coming up with something interesting for this
commented

Turbines are almost 100% done!! Just waiting on a couple textures from @insomniakitten and it's ready to release!