Pose/Idle animation still activates when the player starts using the item
RedPxnda opened this issue ยท 1 comments
Minecraft version 1.20.1 (should also occur on all) ?
Mod loader Fabric (should also occur on forge)
Mod version 1.7.2 ?
I am using the latest version available Yes
Describe the bug
When using an item, (eg. holding down right click to eat food or throwing a trident) the animation(or at least the transformations applied to the item during the animation) for the combo's pose/idle is still applied.
To Reproduce
Steps to reproduce the behavior:
- Add an idle animation or pose to some item that also has a right click ability. (Trident, namely) Specifically, an animation that applies transformations to the item.
- Start holding down right click. You'll notice these transformations are still applied.
Screenshots or video recordings
(item should not be rotated) imgur gif of this
Other notes
This should be a really easy fix: add a check for if the player is using an item. (Player#isUsingItem
on yarn)
If you could tell me where your idle animation code is, I could probably make a quick pr to fix this.